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SECTION 17.4 MACROS AND HOTSPOTS


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On-screen HotSpots (see also Section 8.2.7) are another way to activate TriCaster’s powerful macros. Live action on-stage can trigger multiple macros based on HotSpots activity detected.

This is very powerful technology – the practical (and whimsical) applications are limited only by your imagination.


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This feature makes TriCaster’s virtual set system especially powerful. Talent can trigger one macro by moving their hand (for example)

into a Hotspot, another by moving it out; and each source supports 8 hotspots.


Use live action to make Overlays and DSKs appear auto-magically, or switch the video in a virtual monitor by tapping it with a fingertip.


Switch from a seated desk shot to a

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standup virtual set simply set by walking into it; then auto-switch to the next shot when you walk back out of the frame.


Load up new DDR MEM slot, audio configuration and camera assignments when talent moves from the desk shot to standup in a virtual set.


Reveal an over-the-shoulder Skype® shot and configure audio for a remote interview, then close it and restore the ‘local’ sound setup with a wave of the hand; or trigger a sound – a drum roll, gong, or the entire Muppets® anthology.


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Hotspots are configured in the configuration panels for individual inputs. Double- click the viewport for a camera input to open this dialog, and click the LiveMatte tab. The lower portion of this tab contains the Hotspots control group. Notice that Hotspots can be globally enabled or disabled for the session using the switch in the group header.

Hotspots are color-coded, and their respective colors are used to draw the Hotspot overlay boxes on your viewports when the Hotspot Markers overlay is enabled for a corresponding monitor viewport (see Section 10.1.1). The Scale and Position buttons allow you to re-size and place the ‘trigger zone’ for each Hotspot accurately.


The Event button for each Hotspot, marked by a capital “E”, opens the Event Triggers dialog. This is where you will assign macros that will be triggered when something moves into (On Screen) or out of (Off Screen) the otherwise transparent area defined by that Hotspot.


Hint: Use the Overlay option Flip View Horizontal to let talent see for exactly where their marks are on the screen – See Section 10.1.1.